Thursday, December 11, 2014

UN convention on the rights of persons with disabilities

"The Convention on the Rights of Persons with Disabilities is an international human rights treaty of the United Nations intended to protect the rights and dignity of persons with disabilities.

There are eight guiding principles that underlie the Convention:
  1. Respect for inherent dignity, individual autonomy including the freedom to make one's own choices, and independence of persons
  2. Non-discrimination
  3. Full and effective participation and inclusion in society
  4. Respect for difference and acceptance of persons with disabilities as part of human diversity and humanity
  5. Equality of opportunity
  6. Accessibility
  7. Equality between men and women
  8. Respect for the evolving capacities of children with disabilities and respect for the right of children with disabilities to preserve their identities"

Thursday, November 20, 2014

Identity and functional variations

wooden leg prosthetic

"McQueen made this ensemble with carved prosthetic legs for Aimee Mullins. Mullins is a world-class Paralympic athlete, and she modeled the boots for his 1999 show, No. 13. (Source)"

Article at Oddee about prosthetic limbs

Friday, November 7, 2014

Paper prototypes of interface graphics

“Material is not just a style but a way of thinking about designing interfaces,”

Google designers made paper models to figure out layering and shadows. 

Make them more visually prominent. Treating pixels as paper. 

"Material design may have been conceived in service of users, but it’s also intended to help designers. It’s meant to steer them away from making muddled or confusing products, and in this regard, it’s one of the most comprehensive frameworks for interactive design we’ve seen yet.
As Duarte points out, in terms of conveying information in two-dimensions, design is a pretty mature craft.

If you’re going to create a schedule for a train station, for instance, there are guidelines for what kind of typography you should use, how much structure you need to use, how to size and space things. This is the stuff you learn in design school."



Tuesday, October 21, 2014

Progressive enhancement

"Progressive Enhancement consists of the following core principles:
  • basic content should be accessible to all web browsers
  • basic functionality should be accessible to all web browsers
  • sparse, semantic markup contains all content
  • enhanced layout is provided by externally linked CSS
  • enhanced behavior is provided by unobtrusive, externally linked JavaScript
  • end-user web browser preferences are respected
Progressive enhancement is a strategy for web design that emphasizes accessibility, semantic HTML markup, and external stylesheet and scripting technologies. Progressive enhancement uses web technologies in a layered fashion that allows everyone to access the basic content and functionality of a web page, using any browser or Internet connection, while also providing an enhanced version of the page to those with more advanced browser software or greater bandwidth.

The strategy is an evolution of a previous web design strategy known as "graceful degradation", wherein designers would create Web pages for the latest browsers that would also work well in older versions of browser software. "

Friday, October 17, 2014


Make sure you are building the right thing before you build it right....

This I would say, is the thing that skilled industrial, product, interaction, service- designers do. It might not be called pretotyping, but it is part of the design process. It is divergent processes feeding into convergence processes that ensure that a successful solution will come out. And what kind of perspectives, studies, data, trends that you add in that first phase will affect the result.

Tuesday, September 16, 2014

Lean UX

Experiences from the interaction design process at SVTi.

Lean UX at SVTi

Monday, September 1, 2014

Teaching styles...

" Discussing: This is the case method of teaching, pioneered by HBS since 1908.  Students are presented with an uncertain business scenario, and spend time discussing possible solutions.  Good for people comfortable with debate and who enjoy it as a learning tool.  Not ideal for less vocal people, or those who enjoy a more practical learning process

Listening: This is the more traditional lecture-based teaching model, where students sit in class and listen to the professor.  It works well for theoretical thinkers and auditory learners, but can spell failure for people who learn by doing or who are easily distracted

Doing: This includes experiential courses, group projects, simulations, and basically any setting where practical hands-on experience (actual or simulated) is used as a teaching tool.  This is ideal for people who learn by doing, or who need to see concepts applied in practice in order to best understand them.  Yet it can be frustrating for people looking for clear concepts to learn and apply."


Apple in the sky