Showing posts with label design research. Show all posts
Showing posts with label design research. Show all posts
Tuesday, June 10, 2014
Wednesday, April 23, 2014
Lovely representation of the design process
Squiggle by Damien Newman. He could have had this as a tattoo. IDEO has this on their T-shirts.
http://v2.centralstory.com/about/squiggle/
Labels:
design,
design process,
design research,
industrial design
Friday, May 24, 2013
Tell me Big data - what will happen?
In the future we actuallly have more tools to understand what will happen and when...
Endless implications for design?
Read more about big data
Endless implications for design?
Read more about big data
Monday, April 22, 2013
Slow design and slow technology
What is slow design?
http://www.mashpedia.com/Sustainable_design
"Slow design outcomes encourage a reduction in economic, industrial and urban metabolisms, and hence consumption, by: serving basic human needs; designing for space to think, react, dream, and muse; designing for people first, commercialization second; balancing the local with the global and the social with the environmental; demystifying and democratizing design by re-awakening individual’s own design potential; and catalyzing social transformation towards a less materialistic way of living (Fuad-Luke p. 19)"
Sandberg (2011) describes the theory of slow theory and how for example the compass table and other objects created by Dunne and Raby represent slow design "Placebo objects" in her Decelerated design, Master of Arts thesis at University of Iowa.
Slow design is related to emotionally durable design. I'm looking forward to Chapmans new book : Chapman argues that the process of consumption is, and has always been, motivated by complex emotional drivers. This is about far more than just the mindless purchasing of new things. Instead it is a journey towards the ideal or desired self, that through cyclical loops of desire and disappointment, which becomes serial destruction.
Related to this is also:
slow technology. (Hallnäs and Redström, 2001)
slow consumption.
slow interaction.
http://www.mashpedia.com/Sustainable_design
"Slow design outcomes encourage a reduction in economic, industrial and urban metabolisms, and hence consumption, by: serving basic human needs; designing for space to think, react, dream, and muse; designing for people first, commercialization second; balancing the local with the global and the social with the environmental; demystifying and democratizing design by re-awakening individual’s own design potential; and catalyzing social transformation towards a less materialistic way of living (Fuad-Luke p. 19)"
Sandberg (2011) describes the theory of slow theory and how for example the compass table and other objects created by Dunne and Raby represent slow design "Placebo objects" in her Decelerated design, Master of Arts thesis at University of Iowa.
Slow design is related to emotionally durable design. I'm looking forward to Chapmans new book : Chapman argues that the process of consumption is, and has always been, motivated by complex emotional drivers. This is about far more than just the mindless purchasing of new things. Instead it is a journey towards the ideal or desired self, that through cyclical loops of desire and disappointment, which becomes serial destruction.
slow technology. (Hallnäs and Redström, 2001)
slow consumption.
slow interaction.
Some references:
Chapman, Jonathan. "Design for (Emotional) Durability."
Design Issues
25, no. 4 (2009): 29-35.
Chapman, J., Meaningful Stuff: Design, Ecology & the Human Condition, Routledge, London (forthcoming, 2014)
Chapman, J., Meaningful Stuff: Design, Ecology & the Human Condition, Routledge, London (forthcoming, 2014)
Fuad-Luke, Alastair. "Slow Theory: A Paradigm for Living Sustainably?" Slowdesign.org.
Accessed May 18, 2011. http://www.slowdesign.org/slowtheory.html.
Strauss, Carolyn, and Alastair Fuad-Luke. "The Slow Design Principles." Slowlab.net. 2008.
http://www.slowlab.net/CtC_SlowDesignPrinciples.pdf.
Papenek, V. Design for the Real World: Human Ecology and Social Change. New York: Pantheon Press
Lars Hallnäs and Johan Redström. 2001. Slow Technology – Designing for Reflection. Personal Ubiquitous Comput. 5, 3 (January 2001), 201-212.
Sandberg, Abigail Jane. Decelerated design. Diss. The University of Iowa, 2011.
Wednesday, April 10, 2013
Research Writing Seminar Series
Are you a design-oriented researcher in Gothenburg, Sweden?
Then, you are invited! Let's strengthen the
Gothenburg design-oriented research community! By meeting once a month
we can provide high level feedback on each others research papers. This
will support us to generate research knowledge that is valuable across
different design-related fields.
Researchers and Ph.D. students in design-oriented research are invited to the seminarie series. Each seminar should consist of a mix of people from HDK, GU, Chalmers and Borås. At each seminar we will discuss 2-3 papers in progress.
Researchers and Ph.D. students in design-oriented research are invited to the seminarie series. Each seminar should consist of a mix of people from HDK, GU, Chalmers and Borås. At each seminar we will discuss 2-3 papers in progress.
First session is held at kuggen 3rd Floor, Lindholmen, Tuesday May 7th. There are already researchers from HDK, GU and Chalmers attending.
Email me, and I will provide more information:
sara [atsign] lotsdesign [punctation] se
Most Welcome!
- Sara
DIRECTIONS:
Rosenlund (close to Järntorget) has free boat service to Lindholmen, and there are different buses.
Kuggen is the only round and sparkling red building. You can't miss it :-)
http://www.lindholmen.se/en/dynamic-area/room-grow-lindholmen/kuggen-lindholmsplatsen
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