I think we need to look into alternative forms of communicating research...
Infographics
Infographic movies
Kick-starter research
Exhibitions
Workshops
Pecha-kucha
more...
Monday, January 27, 2014
Tuesday, January 21, 2014
Trends in information visualization
* storytelling
* automated infographics
* news graphics
* accidental art
*emotive visualization
*ThumbsUpViz
http://eagereyes.org/blog/2014/the-state-of-information-visualization-2014
Tuesday, January 14, 2014
Come on girls, work on your design philosophy contribution!
The list below is stating the philosophers of design, or philosophers relevant to the philosophical study of design on Wikipedia:
- Roland Barthes
- Jean Baudrillard
- Albert Borgmann
- Vilém Flusser
- Tony Fry
- Martin Heidegger
- Don Ihde
- Bruno Latour
- Karl Marx
- Marshal McLuhan
- Victor Papanek
- Bernard Stiegler
- Umberto Eco
We all know that it is much more difficult to be female researcher, as the work done by men does not have to pass the same eye of a needle to be approved by other men and women. Considering that we do live in related but different realities, this means that there is a whole lot of perspectives that we are missing.
So, let's do someting about it.
http://en.wikipedia.org/wiki/Philosophy_of_design
Sunday, January 12, 2014
Inspiration from marginal practices...
.... that may be apprechiated by a wide audience.
Design reserach lab has a nice blog, where interaction designers take inspiration from people with disabilities.
Design reserach lab has a nice blog, where interaction designers take inspiration from people with disabilities.
Monday, January 6, 2014
Design in HCI and outside HCI
Is HCI solving problems for the real world or are we developing solutions that fit our field of interests more than it solves the real problem?
What do we include in our methods in HCI and what do we exclude? Do we know our own limitations? What do we miss by not fully being trained as designers?
A thougthful article about a design school...
What do we include in our methods in HCI and what do we exclude? Do we know our own limitations? What do we miss by not fully being trained as designers?
A thougthful article about a design school...
Labels:
design,
HCI,
industrial design,
methods,
problem
Friday, November 1, 2013
Design knowledge as fast food?
There are may methods to inspire design and to critique design or any kind of project. A deck of card is one such materialization of knowledge.
Methodkit
http://www.methodkit.com/shop/methodkit-for-web-development/
Method cards for Ideo
http://www.ideo.com/work/method-cards/
Yep, a deck of card can be food for thought. But which kind of food for thought is it - slow or fast? Who is consuming it? And why?
Methodkit
http://www.methodkit.com/shop/methodkit-for-web-development/
Method cards for Ideo
http://www.ideo.com/work/method-cards/
Yep, a deck of card can be food for thought. But which kind of food for thought is it - slow or fast? Who is consuming it? And why?
Wednesday, July 10, 2013
Everyday augmented reality
Not only Google glasses, but smartphones are already part of making augmented reality dream real.
When we worked with context photography, we exlored new possibilites for everyday phography experiences. Visual effects based on senorinput from movement, temperature, sound etc. Playing with the digital possibilities of camera technology to achieve a new phototgraphy experience as well as on the resulting pictures.
Today, the camera is used for millions of things that is augmenting and adding to what our own senses can experience. It's like experiencing the world through a whole new set of sensation and perception possibilities. In the future I want every cartrip to be a backseat adventure through the cameralense, and see the world how it looked a hundred years ago, today, and I want to play with the surroundings and see and change the world. This is also empowering people to see "beyond" what is on the label in the store... and make a change.
Some examples of playing/seeing other things through the camera lense:
Reality mindcraft
Backseatgaming
Context photography
Buycott
And there are millions of apps already....
When we worked with context photography, we exlored new possibilites for everyday phography experiences. Visual effects based on senorinput from movement, temperature, sound etc. Playing with the digital possibilities of camera technology to achieve a new phototgraphy experience as well as on the resulting pictures.
Today, the camera is used for millions of things that is augmenting and adding to what our own senses can experience. It's like experiencing the world through a whole new set of sensation and perception possibilities. In the future I want every cartrip to be a backseat adventure through the cameralense, and see the world how it looked a hundred years ago, today, and I want to play with the surroundings and see and change the world. This is also empowering people to see "beyond" what is on the label in the store... and make a change.
Some examples of playing/seeing other things through the camera lense:
Reality mindcraft
Backseatgaming
Context photography
Buycott
And there are millions of apps already....
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Pictures taken with the context camera |
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