Monday, April 22, 2013

Slow design and slow technology

What is slow design?

http://www.mashpedia.com/Sustainable_design

"Slow design outcomes encourage a reduction in economic, industrial and urban metabolisms, and hence consumption, by: serving basic human needs; designing for space to think, react, dream, and muse; designing for people first, commercialization second; balancing the local with the global and the social with the environmental; demystifying and democratizing design by re-awakening individual’s own design potential; and catalyzing social transformation towards a less materialistic way of living (Fuad-Luke p. 19)"

Sandberg (2011) describes the theory of slow theory and how for example the compass table and other objects created by Dunne and Raby represent slow design "Placebo objects" in her Decelerated design, Master of Arts thesis at University of Iowa. 

Slow design is related to emotionally durable design. I'm looking forward to Chapmans new book :  Chapman argues that the process of consumption is, and has always been, motivated by complex emotional drivers. This is about far more than just the mindless purchasing of new things. Instead it is a journey towards the ideal or desired self, that through cyclical loops of desire and disappointment, which becomes serial destruction.

Related to this is also:

slow technology. (Hallnäs and Redström, 2001)

slow consumption.
slow interaction. 

Some references:
Chapman, Jonathan. "Design for (Emotional) Durability."
Design Issues
25, no. 4 (2009): 29-35.

Chapman, J., Meaningful Stuff: Design, Ecology & the Human Condition, Routledge, London (forthcoming, 2014)
Fuad-Luke, Alastair. "Slow Theory: A Paradigm for Living Sustainably?" Slowdesign.org.
Accessed May 18, 2011. http://www.slowdesign.org/slowtheory.html.
Strauss, Carolyn, and Alastair Fuad-Luke. "The Slow Design Principles." Slowlab.net. 2008.
http://www.slowlab.net/CtC_SlowDesignPrinciples.pdf.
Papenek, V. Design for the Real World: Human Ecology and Social Change. New York: Pantheon Press

Lars Hallnäs and Johan Redström. 2001. Slow Technology – Designing for Reflection. Personal Ubiquitous Comput. 5, 3 (January 2001), 201-212.
Sandberg, Abigail Jane. Decelerated design. Diss. The University of Iowa, 2011.






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