Friday, November 7, 2014

Paper prototypes of interface graphics

“Material is not just a style but a way of thinking about designing interfaces,”

Google designers made paper models to figure out layering and shadows. 

Make them more visually prominent. Treating pixels as paper. 

"Material design may have been conceived in service of users, but it’s also intended to help designers. It’s meant to steer them away from making muddled or confusing products, and in this regard, it’s one of the most comprehensive frameworks for interactive design we’ve seen yet.
As Duarte points out, in terms of conveying information in two-dimensions, design is a pretty mature craft.

If you’re going to create a schedule for a train station, for instance, there are guidelines for what kind of typography you should use, how much structure you need to use, how to size and space things. This is the stuff you learn in design school."


Read more at wired.com


 
 




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